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- DEMO
- ICON: QUEST FOR THE RING
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- Demo Icon: Quest for the Ring, Copyright 1984, Macrocom, Inc.
- All rights reserved.
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- NOTICE
-
- The Demo Icon Program may be copied freely and distrbuted to
- others without charge. The program is a copyrighted program
- which the copyright holder has granted permission to you to copy.
- The programs are not public domain programs. You may not modify
- these programs or use the code or routines in these programs in
- any programs of your own without the express written approval of
- Macrocom, Inc.
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- *****************************************************************
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- DEMO ICON: QUEST FOR THE RING PROGRAM
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- The Demo runs on the IBM PC (or true compatibles) with either a
- standard color graphics card or a IBM compatible color card. You
- can use either an RGB monitor or a TV for display. The program
- will also run on a PC jr. Note: the program will not run on a
- system that uses a monochrome card.
-
- The Demo ICON program is a very abbreviated fragment of the
- adventure ICON: QUEST FOR THE RING. The demo lacks a large
- number of features contained in the actual adventure. The number
- and variety of creatures and characters have been severely
- limited; the playing area has been reduced; there is only one
- level; only a single normal sword is available as a weapon;
- there are no treasures; the entire cosmic plot has been removed;
- animated plot scenes have been ommitted; story screens are
- absent; etc. Despite these omissions, the fragment remains
- playable as a an arcade style combat game. For information on
- how to get a copy of the actual ICON: QUEST FOR THE RING, see the
- end of this file.
-
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- RUNNING THE ICON DEMO. To start the game, type in ICONDEMO after
- the DOS prompt. Then press the ENTER key. Several introductory
- screens will appear. Press the SPACE BAR to move through these
- screens. Once you are in the game proper press the F1 key to get
- to the HELP screen. Note: if you have a joy stick, you can
- enable the joystick by pressing the J key and then following the
- instructions that appear on the screen. Pressing ESC will
- terminate the game.
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- COMMANDS
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- MOVEMENT If you have a joystick, you may use it to guide your
- character. Please refer to the section on joystick use.
- Otherwise use the numeric key pad to control your movement.
- Simply press the arrow key that corresponds to the direction that
- you want to go. The arrow keys are located on the right hand
- side of the key board. (The arrow keys are the same as the
- numeric key pad keys.) You can move to the left and right (keys
- 4 & 6), up and down (keys 8 & 2) You can also move diagonally to
- the upper left (key 7), to the upper right (key 9), to the lower
- left (key 1), and to the lower right (key 3). The PC jr. does
- not have diagonal keys. While movement is possible using the key
- board, it is recommended that you use a joystick.
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- PICK UP OBJECTS [P] There are a number of objects you may want
- to acquire--weapons, armor, treasure, healing runes, magic wands.
- These objects are scattered around on the floor of the dungeon.
- To pick up an object, move your personna until he is in contact
- with the object. Then press [P] and you will see the object
- disapear from the floor. Some objects will be placed in your
- back pack, other objects will appear on you. Thus, if you pick
- up a shield, you will see it appear on your arm. If you are
- without a weapon, and pick up a sword, the sword will appear in
- your hand. However, if you are already carrying a weapon, the
- new weapon will be placed in your pack. You can always check on
- your possessions by pressing [S] to view the status screen.
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- DROP OBJECTS [D] You may want to drop objects at various times
- in the course of your adventures. To drop objects, press [D] and
- the DROP SCREEN will appear. The screen will show all the
- objects you are carrying and wearing. Each object will have a
- letter assigned to it. Press the letter that corresponds to the
- object and you will be returned to action. You will see that the
- object you chose to drop will be lying on the ground next to you.
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- FIGHT [SPACE BAR] In order to use whatever weapon you have in
- your hand, press the [SPACE BAR]. This will swing any sword you
- happen to be holding. If you don't have any weapon, pressing the
- Space Bar will swing your fist. (In the full version, other
- weapons, such as fire staffs and magic wands would also be
- available for combat.)
-
- WEAPON SELECT [W] The Demo only provides you with one weapon, a
- normal sword. Thus this command is fairly irrelevant. Press [W]
- and the weapon selection menu will appear. Each weapon in your
- possession will be displayed with a corresponding letter. Press
- the letter of the weapon you want to have in your hand. If you
- don't want to carry any weapon, press the space bar.
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- STATUS [S] You will frequently want to know what your status is.
- Status is made up of several components: The armour, weapons,
- and objects you have in possession; your vital strength; and your
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- score. Each of these is displayed on the STATUS SCREEN. Press
- [S] to see this screen. Press the space bar to exit back to the
- adventure.
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- QUIT or SAVE [Esc] Press Esc to quit the game. The save game
- feature is not implemented in the demo version.
-
- HELP [F1] Pressing [F1] will display the HELP SCREEN. Press the
- space bar to return you to the action.
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- SOUND ON/OFF. [F2] You can switch the sound on or off by
- pressing the [F2] key.
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- JOYSTICK [J] The demo assumes that you only have a keyboard.
- However if you have a Joystick, you may use it by invoking the
- "J" command. Since there is a wide varity of joysticks on the
- market, the computer needs to find out what type of stick you are
- using. Follow the callibration instructions that appear on the
- screen. You will be automatically returned to the playing
- screen. Pressing a button or key will restart the action. The
- two buttons on your joystick are command buttons. Button #1 is
- the ATTACK button, and button #2 is the PICK UP button.
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- ****************************************************************
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- INFORMATION ABOUT YOUR CHARACTER AND THE TERRITORY
-
- Your Health. You do not have to go to the Status Screen to tell
- what your relative health is. Notice that your personna has a
- triangle on the front of his tunic or chain mail. The color of
- this symbol indicates your relative health. A steady green color
- indicates that you are unwounded; flashing green and yellow,
- slightly wounded; flashing red and yellow, moderately wounded;
- flashing red and black, seriously wounded; black, irreversably
- dying. A green triangle, however, does not guarantee that you
- will survive an attack. You might start out quite weak but not
- be wounded at all. Also, you might be very strong and, thus,
- though seriously wounded, because of your basic strength, you
- might be able to endure an encounter with a formidable opponent.
- To tell how strong you are you do need to check the Status
- Screen.
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- Your Vitality. Your current vitality points are always
- displayed on the Status Screen underneath the Vitality Scale.
- This scale shows the relationship between your actual current
- vitality and your potential "well" vitality. The green portion
- of the scale shows your current vitality. The entire bar
- represents what your vitality would be if you were unwounded. If
- the entire bar is green you are at one hundred per cent of your
- potential vitality.
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- In the demo version of ICON you start the game with a 100
- vitality points. As you progress in your adventures you can
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- increase your potential vitality. You will notice in the course
- of your wanderings a number of flashing CROSSES. These crosses
- indicate healing runes which can cure you if you are wounded and
- increase your vitality if you are already well. Pick one of the
- Crosses up and if you check your status you will see that your
- actual vitality has increased.
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- Hit Points. Most of the creatures you encounter have a specific
- number of "hit points" assigned to them. These "hit points"
- correspond to the amount of damage a creature will do to you
- should you come into contact with the creature. When a creature
- bites you, you are wounded and lose a given number of vitality
- points. The number of vitality points you lose from any given
- bite is equal to the creature's "hit points." How do you know
- how strong a creature is? You can only learn this from
- experience. Observe how much damage (loss of vitality) you
- suffer from an encounter.
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- ****************************************************************
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- YOUR SCORE
-
- Your Score is displayed at the bottom of the Status Screen. The
- specific details of the scoring system is one of the many things
- you need to discover during the course of your adventure.
- However, here are some of the general principals that effect your
- score.
-
- Conquests. Most of the creatures you encounter have a specific
- number of "score points" assigned to them. These "score points"
- are distinct from the "hit points" discussed above. You are
- rewarded the creature's score points should you be fortunate
- enough to overcome the creature. The score points are the same
- for all creatures of a given species.
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- Dying. Should your actual vitality be reduced below zero you
- will die. However, in both the demo version and in the real
- ICON, dying is not the end. Death leads to rebirth. But, you
- will usually discover, upon being reincarnated, that you have
- lost a hundred of points. Thus, you can acquire a large negative
- score if you die a few times before you have a chance to
- accumulate a signifcant "store" of points.
-
- A Very Important Point About Points. "Count no man's life happy
- until he is dead."--Herodotus. The consequence of dying is one of
- the most distinctive features of ICON. In the ICON universe
- death is not the end nor does the fact that you die necessarily
- mean that you have lost. ICON is a heroic adventure, and its
- worth remembering that in many heroic legends the hero, in fact,
- dies. The fact that the protagonist dies doesn't mean that he or
- she is not a hero or heroine. Indeed, a noble death counts for a
- lot more than ignoble survival. All men are mortal and death is,
- in itself, not a shameful thing. But living poorly and stupidly
- before you die is. Every one of the seven dungeon worlds in ICON
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- contains various tests or tasks. Though you will always lose
- some points when you die, if you die after having passed the
- test, you will be promoted to the next, more advanced world.
- And, as you will see, you will acquire a considerable amount of
- points for your achievements during your life--a quantity of
- points that will more than offset the effects of your death.
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- Special Considerations When Using a Monochrome Monitor or B&W TV
-
- ICON has been designed to run on the IBM with the color/graphics
- card. The program does not support the IBM monochrome card and
- monitor. However, ICON does produce acceptible displays on a
- composite monochrome monitor or B&W TV attached to the
- color/graphics card. There are several things you need to keep
- in mind if you are using a monochrome monitor. For instance, you
- will not be able to use color to distinguish between the blue
- magic wand and the red magic wand. The wand that shoots fireballs
- (red wand) flashes brightly whereas the lightening bolt wand only
- flickers slightly. Also, you will not be able to tell what your
- vitality level is by observing the colors of your personna's
- chest triangle. In this case, the rate at which the triangle
- flashes can be used as a cue to your health. The more seriously
- wounded you are the more rapidly the triangle will flash.
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- ****************************************************************
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- If you would like to buy a copy of ICON: QUEST FOR THE RING --
- see your local dealer or call our TOLL FREE phone number:
-
-
- TOLL FREE (800) 622-8086
-
- In Georgia (404) 874-6448
-
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- Macrocom is an approved mail/telephone order VISA & MasterCharge
- merchant.
-
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- You can also get a copy by mailing a check or money order for
- $49.95 to:
-
- ICON
- MACROCOM, INC.
- P.O. BOX 70012
- MARIETTA, GA 30007
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- Your order will be shipped promptly by UPS or 1st Class mail.
-
- See next page for order form.
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- ------------------------------------------------------------------
- ORDER FORM
-
- Macrocom, Inc.
- P.O. Box 70012
- Marietta, Georgia 30007
-
- Phone 1-800-622-8086
-
-
- ICON: QUEST FOR THE RING
-
-
- Your Name_________________________________
-
- Street Address___________________________(Apt.)_________
-
- City_____________________________State____________Zip________
-
-
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- Price per copy $49.95 Amount Enclosed_______________
-
- Check_________ Money Order___________ Cash__________
-
-
- Computer Brand_________ Model______________Memory_______________
- Joystick?___________ Type of Color Card?________________________
- Display (RGB, Composite Monitor, Color TV, B&W, etc.)___________
-
- Would you please fill in the above information so we can assure
- that ICON will run on your system. We would also like your phone
- number so we can contact you if there are any problems regarding
- your order. We guarantee that your number will not be released
- to anyone. Phone ( )______________________.
-
-
- THANK YOU
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